Diploma Theses @ ISSEL on Computational Intelligence in Games

by Kyriakos Chatzidimitriou | Oct 27, 2010 00:24 | research

diploma thesisgames

This is a video I made gathering clips from AI agents/bots/controllers or whatever you want to call them, developed by researchers, students and aficionados, mainly for competitions in the IEEE CIG conferences, with a couple of them being projects of diploma theses students at Intelligent Systems and Software Engineering Labgroup (ISSEL). The goal is to demonstrate existing test-beds to whoever is looking for developing autonomous agents as a diploma thesis project with ISSEL in the field of CIG.

The testbeds and related links


Car racing, car setup http://cig.ws.dei.polimi.it/




Micromanagement, Small scale battle, Tech limited and Full game http://eis.ucsc.edu/StarCraftAICompetition http://ls11-www.cs.tu-dortmund.de/rts-competition/starcraft-cig2010

Poker Texas Hold’em

Limit heads up, No limit heads up, Ring webdocs.cs.ualberta.ca/~games/poker http://www.computerpokercompetition.org/ http://www.poker-academy.com/




Gameplay, learning, level generation http://www.marioai.org/


http://www.introversion.co.uk/defcon/ http://www.doc.ic.ac.uk/~rb1006/projects:api


http://www.cs.utexas.edu/~AustinVilla/sim/keepaway/ http://gridsoccer.codeplex.com/(grid soccer environment)

Unreal Tournament


Video making, technical information

In case you are interested, clips were downloaded from the YouTube channels mentioned in the video, from attributed in the video websites, or with the help of screen capture programs in the following formats: flv, wmv, avi and swf. The swf video was converted to flv using a swf2flv converter and all of them to raw DV with the help of Kdenlive and Kino open source programs under Ubuntu Linux. For editing, rendering and uploading iMovie was used.